Jump the Line (2–5)
Students take turns making strategic choices about numbers to add or subtract to reach target numbers.
Students choose three target numbers and mark them on the number line. Both players start at the beginning of the number line. They spin all three spinners and decide which of the moves they want to use on their turn. Students take turns spinning and moving, trying to land exactly on the target numbers. The first player to land on two target numbers wins.
Zip of all Blackline Masterspdf
Stages used in Grade 4
- Stage 2: Add and Subtract Tenths and Hundredths